Modeling a Mountain Bike in modo 401 Series I
English | mov | H264 1280x720 | AAC 1 ch 64 kbps | 3.13 GB
Genre : elearning
Modeling a Mountain Bike in modo 401 includes over 9.5 hours of step-by-step instruction. Learn how to model for optimum poly count and make use of many of modo's tools to model faster.
Our template is very modern and has interesing animated background and countdown.
It is easy to use for developers. Everything is commented and written according to best coding practices.
Barcode desk includes tools that not only create barcode images and print barcode labels but also allows the technician to verify the final printed barcode by scanning the image using a quality flatbed scanner and then using Barcode Reporter to analyse the X dimension, gain, structure and check characters for GS1-13, GS1-8, GS1-128, UPC-A and UPC-E symbols as well as Code 39, Code 93, Code 128, Codabar, and Interleaved 2 of 5 symbols.
Design and print barcode labels and tickets from almost any data source with AnyLabels 4 including Access 2003-2010 databases, Excel 2003-2010 spreadsheets, Text or CSV files, SQL databases, Oracle databases, or most other ODBC and OLEDB data sources for a host of applications. Now includes read/write CSV databases.
Clash - April 2013
English | PDF | 132 pages | 49.4 Mb
Clash is an award-winning independent monthly magazine dedicated to music, fashion, film and lifestyle. Exquisitely produced, its unique style presents exclusive in-depth interviews from legends and future heroes of music across all genres, made by passionate music lovers for music lovers. With an insightful and trusted reviews section, Clash is the only magazine you’ll ever need.
The Gnomon Workshop Creature Design Toad Ogre Creature DVD-iNKiSO
English | Video: vp6f, yuv420p, 853x480, 2706 kb/s | Audio: mp3, 22050 Hz, s16| 1.25 GB
Genre: Video training
In this fourth DVD of a series, Terryl Whitlatch demonstrates how to create a monstrous villain, the Toad-Ogre, as well as other assorted creature characters suitable for film, animation and video games. This is a first-hand look at how creatures are designed in the entertainment industry, with a concise step-by-step analysis from the first rough sketches to the final designs and sculptural maquette. Not only does Terryl share her techniques and tools, including complete drawing and colorization demonstrations, but she also discusses in depth the vital interrelationship between the design of the creatures and the story and script. Terryl discusses what it's like to work with an art director and with other artists in a professional art department setting, and how the team functions together to create the best possible designs.
FOCUS Magazine Issue 15
English | 196 Pages | PDF | 61MB
Interior Design - April (2013)
English | 266 pages | True PDF | 140.00 Mb
Interior Design is the magazine for the interior design professional marketplace, published 15 times per year. Each month, the magazine features a variety of outstanding projects, the latest new products across all disciplines, industry news and more. In fact, Interior Design offers the most editorial pages of any publication in the field.